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Good Game Lobby's avatar

Okay, thanks for reminding me about the Steam summer sale. I think I will pivot Fridays post to include games to pick up for this sale.

The AI in gaming is the same dilemma every industry is facing.

Does it make life easier? Then use it.

Does it harm workers by doing so, then lets find out how to mitigate this.

Blanket statements of gamers don't want AI in gaming doesn't help anyone. It's more of a gaming culture issue. AI isn't going anywhere, and the real question is: how do we work together with it rather than resist it causing more friction.

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Alex Stasenko's avatar

True. As soon as we figure out the rules, most of the arguments will cease to exist (or so I think 😅)

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Maurice Klimek's avatar

The debate surrounding the use of AI in game dev is starting to look like a Donald Trump speech about wondering why people hate Russia and not Germany or Japan. Long story short: It sounds like bullshit.

Let me clear things up for those of you who want to listen:

- AI is a tool. Whether you want it or not, it will stay. And for the most part, it is a good thing.

- Yes, teams are too big. And AI helps keep it down. That's not a bad thing. The larger the staff, the higher the amount of salaries that need to be paid, and the greater the risk if a game fails. A smaller team means "few-ish" salaries, which means games won't have to fight for tremendous successes to survive.

- Layoffs did not start with AI. They were there before, and it all comes down to risk management. And risk management is all about money. And if you don't have the money because you cannot earn it fair and square on making games, then how the hell are you going to pay those salaries? The fact that we have layoffs is a result of a greedy and insultingly stupid pandemic of over-employment by companies that wanted to earn more but needed more people. Now they not only don't earn more, but they also have salaries to pay. And they don't earn the money to pay them.

- I'm not saying these people should work lose work. If it were up to me, I would just divide them into small teams that use AI and need to make money off their own new games. That could actually free up some creative spirit. Will that happen? I doubt it. Nobody up top thinks this way. They want to save money, not save lives. I say: save both.

- Yes, nobody wants to play a game made entirely by an AI. Or better yet, nobody wants AI to write the script. But you know what? Nobody wants to make a shit load of tasks crucial to finishing a game. Especially the game developers. They want tools to make this easy, so they can focus on the fun part of gamedev: the art, the game design, the script writing. This is what is not highlighted. What AI is actually used for, and what it can be used for?

- Yes, we should protect the artists. If we want to use AI for art, we should do it so that artists are protected. Training an AI in art generation requires large amounts of data and money, so it's definitely not going to be easy for indies to create a solution for that. But maybe someone can. Like companies that have a lot of money and want to save gamedev. Like Tim Sweeney? Gabe Newell? If the photo market could create stock photo galleries where artists can earn from subjecting their art for others to use, it should be possible to do it in gamedev as well.

Just remember, in most of those Terminator movies, the team consists of humans, and only one Terminator on the good side. That proportion will remain.

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Alex Stasenko's avatar

I like the Terminator analogy 😅

On a more serious note, I agree. This stuff is not going anywhere, and we will need to learn how to use it if we want to remain successful.

Also, what an analysis! So many good points!

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Kathy Enriquez-Nguyen's avatar

I love this and this is what I keep telling people. But they’ll never listen and they’ll just shit on you instead. Rather annoying. What’s also sad is a lot of them also not really support real human made art when they see it 🤷🏻‍♀️

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Shane Elliott's avatar

Thanks for the shout out! Also I love bunjie but I am worried. They are just not the same studiot that I fell in love with during the Halo and Destiny 1 era

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Alex Stasenko's avatar

That is true. But Destiny 2 was fun while it lasted 😅

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Joe's avatar

I am a huge fan of Persona 4 Golden! It's definitely worth picking it up right now too, and usually goes on sale for $10 or so. Definitely my favorite of the series that I've played, and I loved my time playing it on the Vita a decade or so ago, and I just picked up the updated console release a week or so ago!

With that said, I wonder if it really needs a remake though? P4G was locked for the longest time to the Vita (or the PSTV). But, since they put P4G on most major consoles a couple of years ago, that pretty much opened it up for most anyone to play it nowadays, and I thought it was fairly modern. Definitely not as flashy as Persona 5's UI and stuff, but still good for its time. Regardless, I'd be interested to see if they change anything with the story or add new content with this Revival remake 🤔!

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Alex Stasenko's avatar

Good question. I think a lot of companies are doing remakes of games that literally nobody asked for.

Don’t get me wrong, some games are definitely worth it. But The Last of Us 2 Remake? Really? This might be another such example

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Dylan Cornelius's avatar

Sony's decisions this generation have been baffling. Closing Japan Studio, releasing remakes of games that didn't need it, devoting hundreds of millions to live service failures...

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Alex Stasenko's avatar

What's even worse is that they are not done with that. I think they really need to rethink their approach...

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Dylan Cornelius's avatar

Very much agree

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