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Good Game Lobby's avatar

Okay, thanks for reminding me about the Steam summer sale. I think I will pivot Fridays post to include games to pick up for this sale.

The AI in gaming is the same dilemma every industry is facing.

Does it make life easier? Then use it.

Does it harm workers by doing so, then lets find out how to mitigate this.

Blanket statements of gamers don't want AI in gaming doesn't help anyone. It's more of a gaming culture issue. AI isn't going anywhere, and the real question is: how do we work together with it rather than resist it causing more friction.

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Maurice Klimek's avatar

The debate surrounding the use of AI in game dev is starting to look like a Donald Trump speech about wondering why people hate Russia and not Germany or Japan. Long story short: It sounds like bullshit.

Let me clear things up for those of you who want to listen:

- AI is a tool. Whether you want it or not, it will stay. And for the most part, it is a good thing.

- Yes, teams are too big. And AI helps keep it down. That's not a bad thing. The larger the staff, the higher the amount of salaries that need to be paid, and the greater the risk if a game fails. A smaller team means "few-ish" salaries, which means games won't have to fight for tremendous successes to survive.

- Layoffs did not start with AI. They were there before, and it all comes down to risk management. And risk management is all about money. And if you don't have the money because you cannot earn it fair and square on making games, then how the hell are you going to pay those salaries? The fact that we have layoffs is a result of a greedy and insultingly stupid pandemic of over-employment by companies that wanted to earn more but needed more people. Now they not only don't earn more, but they also have salaries to pay. And they don't earn the money to pay them.

- I'm not saying these people should work lose work. If it were up to me, I would just divide them into small teams that use AI and need to make money off their own new games. That could actually free up some creative spirit. Will that happen? I doubt it. Nobody up top thinks this way. They want to save money, not save lives. I say: save both.

- Yes, nobody wants to play a game made entirely by an AI. Or better yet, nobody wants AI to write the script. But you know what? Nobody wants to make a shit load of tasks crucial to finishing a game. Especially the game developers. They want tools to make this easy, so they can focus on the fun part of gamedev: the art, the game design, the script writing. This is what is not highlighted. What AI is actually used for, and what it can be used for?

- Yes, we should protect the artists. If we want to use AI for art, we should do it so that artists are protected. Training an AI in art generation requires large amounts of data and money, so it's definitely not going to be easy for indies to create a solution for that. But maybe someone can. Like companies that have a lot of money and want to save gamedev. Like Tim Sweeney? Gabe Newell? If the photo market could create stock photo galleries where artists can earn from subjecting their art for others to use, it should be possible to do it in gamedev as well.

Just remember, in most of those Terminator movies, the team consists of humans, and only one Terminator on the good side. That proportion will remain.

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