🎮 New Trailer For Resident Evil Survival Unit, Why No Remaster of DA: Origin and Big Division 2 Project...
New Trailer For Resident Evil Survival Unit, Why No Remaster of DA: Origin, Big Division 2 Project, Resident Evil Requiem Story Leaks and more!
Hello friends,
Today is August 19th 2025 and I hope you’ve had a great week 🙌
In today’s news:
🎮 New Trailer For Resident Evil Survival Unit
🎮 Why No Remaster of DA: Origin
🎮 Big Division 2 Project
🎮 Resident Evil Requiem Story Leaks
⚡ Lightning Round!
🫡 True Tribute!
😄 Personal Update
All of this is brought to you in a 5 min format ⏲️
Let’s dig in!
🎮 New Trailer For Resident Evil Survival Unit
For those of you who love mobile strategy games, Aniplex recently released a new trailer for their Capcom-sponsored Resident Evil Survival Unit that showcases a lot of familiar faces.
For those of you who don’t know, this game is where you build up a familiar-looking mansion as your base, where your characters will live and interact. In the Action Phase, you'll then head out onto survival missions against familiar Resident Evil foes, with the devs promising a “global multiplayer experience”.
And now, Chris and Claire Redfield, Leon S. Kennedy, Jill Valentine, and many others are joining the impressive roster of enemies that include Mr X, Nemesis and apparently crocodiles in “the world's first full Resident Evil for mobile”.
Honestly, this game doesn’t sound too bad on paper. I was doing research on a number of mobile strategy games back when I was a junior producer in my previous companies, and they all kind of looked the same to me, to a degree. As long as these guys make it distinct enough and not bury it in an ocean of microtransactions and ads, I think it might have a chance of giving games like State of Survival a run for their money 😅
Are you a fan of mobile strategy games? What do you think about this one?
🎮 Why No Remaster of DA: Origin
In the era when every other company with an already established franchise is doing remakes and remasters, it begs the question: why does BioWare seem to be sleeping behind the wheel when everybody is asking for a remaster of the original Dragon Age? The answer appeared recently on IGN after an interview with Former Dragon Age franchise boss Mark Darrah.
Surprisingly, he believes that the company should be focused on remaking the first set of games, even though it might be difficult given that the studio is now focused entirely on Mass Effect 5.
I honestly think they should do — I don't think they will, but they should do — a remaster of the first three Dragon Age games. One of the things we pitched at one point — pretty softly, so pitched is a massive overstatement — was to retroactively rebrand the first games as if they were a trilogy, call it the Champions Trilogy, so you have these larger-than-life heroes... maybe you do that as a first step.
You shine them up, you re-release them — probably remaster, probably not a remake — see what happens and maybe go from there. I'm very curious to see... in a weird, twisted way, the Mass Effect franchise and the Dragon Age franchise are in similar states. They have a trilogy of games that are pretty well received, and then a fourth game that's less well received. I'll be curious to see what Mass Effect does with Mass Effect 5 — how does Andromeda fit in there?
EA's historically been — and I don't know why, but they've even said this publicly — they're kind of against remasters. I don't really know why, and it's strange for a publicly-traded company to seemingly be against free money but they seem to be against it. So that's part of it. The other problem is, Dragon Age is harder than Mass Effect to do.
Honestly, I’d love to see a remaster or a remake of Dragon Age. Mostly because the original game refuses to run on my current PC, and I would love to give it another go, especially if it would mean some extensions of the original game or some additional content.
What are your thoughts on the Dragon Age Remasters?
🎮 Big Division 2 Project
With Gamescom steadily approaching, Ubisoft recently announced that there will be two different presentations about The Division 2, with one of them dubbed “big Division 2 project”.
The Division 2 will be at Gamescom this year, with two panels and two meet-and-greets.
Our first panel will take a look at the creative and art direction behind Battle for Brooklyn, and we’ll also give you a small glimpse at what’s coming next for the seasons.
In our second panel, we’ll talk about how your feedback is shaping The Division 2, share some updates about The Division: Resurgence, and reveal more about the ‘big Division 2 project’. We’ve only just started teasing it, but we’re really excited to give you an update.
For clarity, The Division: Resurgence is an upcoming multiplayer third-person shooter mobile game with an independent story set in The Division world.
I’m not a huge fan of The Division games in general, but it would be interesting to see what’s so big about this new project. Surely it’s not The Division 3; they probably wouldn’t be announcing it like that. Maybe it’s a battle royale mode or an extraction shooter? We’ll just have to wait and see.
What do you think this is?
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🎮 Resident Evil Requiem Story Leaks
And the second big news about Resident Evil, this time about the mainline series. According to Insider Gaming, an insider by the nickname of AestheticGamer, also known as Dusk Golem, recently posted a series of posts on X regarding Resident Evil Requiem’s story.
Here is how it's been conveyed to me, & I've been saying this for 4-5 years now actually, but I was updated on this as recent as a couple months ago.
Resident Evil 9 they plan to make the last numbered RE game. RE9 is a conclusion chapter, as well as new beginnings for RE.
It will be the end on the timeline everything to do with Umbrella, Raccoon City, its legacy & long history, & free them up to make major changes to the franchise. Titles before that point will probably still be made referencing these things, but RE9 is the conclusion of everything that started with RE1/RE2 (& RE0 if you wanna' include it). The series plans to move to new characters, stories, new types of horror stories, without being tied down by the series history.
Multiple times the team have ran into restrictions by having to tie every single thing to Umbrella, viruses, Raccoon City, etc. So doing one last big hurrah to tackle & bookend various hanging plot threads, & celebrate the series 30-year long history, while also concluding it, so they can move onto trying new things.
Also destroy certain things like the timeline always progressing with our actual year, that made sense when RE games took 1.5-3 years to make, but leads to people wanting to know what's been up with x character when the games take 5-9 years to make. Gives them a chance to go back & fill gaps in the timeline if they want with big budget games, they could go back and make a medevil (actually something they wanted to do with RE8) or whatever Resident Evil game if they wanted. Want to do fresher things with the series & change it up.
Personally, I think all of this sounds great. I think it’s high time they reset the clock and got creative again. I’m not sure what they are going to do next in that case since everything that this insider is talking about has been at the core of all Resident Evil games, so it’s unlear what goes next if not this. Also, it’s quite interesting how they're going to tie the knot on such a long series 😅
What do you think about these speculations?
⚡ Lightning Round!
1…2…3…Go!
🎮 Battlefield 6 Goes Big During Open Beta
Everybody is talking about Battlefield 6, and for a good reason. According to Steam data, the game surpassed all expectations and skyrocketed to more than 500,000 concurrent players. And we are only talking about the open beta.
Whenever you open the news these days, you see how Battlefield is doing better than this or that game and how everybody is saying that this is the next big thing in the multiplayer shooter world. In comparison, an all-time high on Steam for Call of Duty was 491,670.
I don’t know about you, but I’m definitely looking forward to October to see what else is there (yes, I’m really looking forward to their promised battle royale mode 😅).
🎮 Borderlands 4 and 30 Billion Guns
While we are on the subject of shooters, I recently came across the article from Insider Gaming about the fact that Borderlands 4 is going to have 30 billion possible guns!
According to the article, this is achievable through procedural generation and by having a huge base array of weapons along with the various categories to the different “manufacturers” iconic to Borderlands, and from the fire modes to the attachments, it’s easy to see how the list can quickly grow.
If you get a rifle and that rifle has one attachment different in the next iteration, that’s two weapons. If it then has a different elemental effect, that’s three. Let’s say you find another with a slightly different scope. That’s four weapons, and you’re still nowhere close to the variable potential of that one firearm; that’s how Borderlands 4 can tote these types of numbers.
It’s all well and good, but I hope that the game itself will be worth it to explore all those possibilities.
🎮 WASD Controls for LoL
Surprisingly, after more than 15 years since its original release, Riot Games decided that it’s time to implement a different control scheme into its crown jewel.
In a recent update video, the dev team talked about this highly unusual decision:
We’ve found that a lot of new or returning players struggling with League’s controls early on. Click to move just isn’t the sort of control scheme they’re used to and it puts a lot of people off, including many that we believe would otherwise really love the game.
So, we’re introducing WASD as an alternate control scheme to help get new players to the fun parts of League faster and with less friction.
Honestly, though, if you are a fan of the genre, I have 0 idea how a WASD control scheme could be viable in a top-down MOBA. Of course, I’m speaking from a perspective of a player who played it with a mouse since the start, but with the amount of microcontrol you need to have to play this game, I have no clue how any of this is actually good…
What are your thoughts on WASD controls in those sorts of games?
🫡 True Tribute!
Today I wanted to salute
and !As a person who works in game development and who is very passionate about it, the items on this bucket list represent something that I personally strive for and what I think everybody aims for when we decide to become a game developer. Of course, everything sounds easy on paper and much more difficult in practice, but it doesn’t mean that it should stop us from doing it. Those are definitely goals to live by
!😄 Personal Update
With our first update for AB Bounce being in its final stages, the pressure is somewhat slowing down, and as I was being told recently, I need to focus more on reflecting upon how everything is going and direct my attention to thinking first, rather than doing. So, that’s what I’m trying to do.
Additionally, I have finally booked my vacation, which should help me focus not only on my work progress but also on my plans for this channel. I’m still compiling a survey that I’m planning to launch in the next few weeks to ask you guys for some feedback on how I’m doing and to ask you for your opinion on some potential changes.
Stay tuned!
This is all the news I have for you folks today.
Thanks for making it this far! 🙌
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Have a great week!
Alex from Gamedev Relay.
All the RE news has me very excited!
Thanks for the mention 😸